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Computer Science

Vision

Colchester’s Academy vision is to nurture students offering all a learning experience and curriculum that is broad, balanced and relevant. We believe that it should engage and challenge students, enable each of them to fulfil their individual potential and equip them with the requisite knowledge, vocabulary, and meta cognitive skills required in an ever-changing and increasingly demanding world. 

We live in a world where Computing is an integral part of our daily lives. Our energy at Colchester Academy comes from our passion to ensure we build a culture of computational thinking, critical thinking, problem solving and creativity so that students have the best outcomes to thrive and become successful members of a digital society.

Our curriculum is planned and sequenced to ensure our students are progressing year on year and getting the flavour of topics in GCSE as they progress through to :

  • utilises Rosenhine’s Principles of Instruction through our teaching pedagogy.
  • use and apply key vocabulary in each topic.
  • use retrieval practice to build upon prior knowledge and develop students' long term memory.
  • use questioning and modelling to extensively teach new concepts and develop cognitive skills. 
  • Scaffolding will be used to support students on complicated tasks, coupling with stretch and challenges as they develop confidence in every lesson.
  • Use opportunities throughout KS3 and 4 to develop their extended writing skills. 

 

Key Stage 3

Our Key Stage 3 Computing curriculum aims to develop students as computational thinkers, digitally literate communicators, and creative users of technology. It integrates Computer Science, Business IT, Media, and digital literacy to equip students with diverse skills applicable across subjects and beyond school. The curriculum maps to the National Curriculum and introduces new concepts, preparing students for GCSEs and fostering broad knowledge in Computer Science and design. Students undertake creative projects, combining applications to achieve challenging goals, including collecting and analysing data and meeting the needs of known users. They learn to create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability. The curriculum also emphasises safe, respectful, responsible and secure use online, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.

 

Year 7 Computer Science

Topics Covered:

Autumn

  • Introduction to School Systems
  • E-Safety
  • Using media

Spring

    Using media    

    Computer Networks

Summer

  • Computational Thinking 1
  • Scratch Programming

 

Year 8 Computer Science

Topics Covered:

Autumn

  • Computational Thinking 2

           Mobile App Development

Spring

  • Data Representation
  • Computing Systems

Summer

          Programming  (Edublocks)

  • Impact of Technology

 

Year 9 Computer Science

Topics Covered:

Autumn

  • Network Security
  • Data Science

Spring

  • Introduction to Enterprise (Business)
  • Computational Thinking 3

Summer

  • Python Programming
  • Data Representation

 

Key Stage 4

Our Key Stage 4 curriculum focuses on two distinct areas of Computer Science; algorithms & programming and the principles of Computer Science. The two areas in the curriculum are blended together to create a practical subject, to encourage computational thinkers who can apply learning in the classroom to real-word systems. The curriculum is mapped to the GCSE specification, with a constant focus on retrieval practice to allow students to fully master more complex computer science principles. 

 

Year 10 Computer Science

Topics Covered:

Autumn

  • Primary and Secondary Storage
  • Data Storage and Units
  • Algorithms
  • Computational Thinking 
  • Programming Fundamentals
  • Practical Programming

Spring

  • System Architecture
  • Computer Networks, Connections and Protocols
  • Network Security
  • System Software
  • Practical Programming

Summer

  • Algorithms
  • Boolean Logic
  • Defensive Design
  • Impacts of Digital Technology
  • Practical Programming
  • Year 10 Mocks

 

Year 11 Computer Science

Topics Covered:

Autumn

  • Producing Robust Programs
  • Programming languages and IDE
  • Practical Programming
  • Mock Revision
  • Exam Preparation

Spring

  • Algorithms
  • Practical Programming
  • Mock Revision
  • Exam Preparation

Summer

  • Exam Preparation

 

 

Useful Links

Title

URL (link)

GCSE Bitesize

https://www.bbc.co.uk/bitesize/examspecs/zmtchbk

Craig ‘n’ Dave

https://craigndave.org/ocr-gcse-j277-videos/

Teach ICT

https://teach-ict.com/2016/GCSE_Computing/OCR_J277/OCR_J277_home.html

Scratch

https://scratch.mit.edu/

Csnewbs

https://www.csnewbs.com/ocr-gcse

Turing Lab

https://amazon.turinglab.co.uk/content

W3Schools

W3 Schools

Seneca Learning

Seneca

 

Specifications

Title

URL (link)

OCR GCSE Computer Science

https://www.ocr.org.uk/qualifications/gcse/computer-science-j277-from-2020/

 

 

Digital IT 

 

Key Stage 4

This course equips you with vital, applied skills for the digital sector, covering project planning, comprehensive data management, interpretation, presentation, and crucial data protection. You'll also explore user interfaces, effective digital working (including cybersecurity and virtual teams), and how organisations collect and use data for decision-making within virtual workplaces. It's designed to complement your GCSEs, building essential vocational attributes and revealing a wider array of exciting future pathways.

 

Year 10

Topics Covered:

Autumn

    • Component 2: Collecting, Presenting and Interpreting Data- Learning aim A:Understand how data is collected and used by organisations and its impact on individuals 
  • Learning aim B: Be able to create a dashboard using data manipulation tools
  • Learning aim C:Be able to draw conclusions and review data presentation methods

Spring

  • Component 2: Collecting, Presenting and Interpreting Data- 
  • Component 1 Final Tasks
  • Component 1 submission (60 Marks)
  • Component 1:Exploring User interface Design Principles and Project Planning
  • Learning aim A: Understand interface design for individuals and organisations

Summer

  • Component 1:Exploring User interface Design Principles and Project Planning
  • Learning aim B: Be able to use project planning techniques to plan, design and develop a user interface
  • Learning aim C:Be able to review a user interface

 

Year 11

Topics Covered:

Autumn

    • Component 1 Final Tasks
    • Component 1 Submission (60 marks)
    • Component 3:Effective Digital Working Practices
    • Learning aim A: Modern Technologies
  • Learning aim B: Cyber Security

Spring

  • Component 3:Effective Digital Working Practices -
  • Learning aim C: The wider implications of digital systems
  • Learning aim D: Forms of Notation 

Summer

  • Component 3 Final Exam

 

Useful Links

Title

URL (link)

Pearson BTEC Level 1/Level 2 Tech Award in Digital Information Technology


BTEC Tech Awards Digital Information Technology (2022)

BTEC Digital Information Technology Exam 

Mr Brown BTEC IT Component 3 Exam